#include "vec3f.h"

vec3f::vec3f(float x, float y, float z){
  _x = x;
  _y = y;
  _z = z;
}

vec3f::vec3f(float cst){
  _x = cst;
  _y = cst;
  _z = cst;
}

vec3f::vec3f(const vec3f &source){
  _x = source._x;
  _y = source._y;
  _z = source._z;
}

float*
vec3f::getData() const{
  return _data;
}
